Valorant Sensitivity Guide: How to Convert from CS2, Apex & More
Learn how to convert your mouse sensitivity from CS2, Apex Legends, or Overwatch 2 to Valorant. Includes the yaw formula, eDPI explained, cm/360° guide, and pro player settings.
Switching games is one of the most disorienting experiences in competitive FPS. You spend months building muscle memory in CS2 or Apex Legends, then you open Valorant and everything feels wrong. The crosshair overshoots, flicks miss by a mile, and your aim feels like you’re playing for the first time.
The fix is not to “just adjust.” The fix is to convert your sensitivity mathematically so your physical mouse movement produces the same in-game rotation it always has.
This guide explains how sensitivity conversion works, what eDPI and cm/360° actually mean, and how to find the right starting point for Valorant - whether you’re coming from CS2, Apex, Overwatch 2, or any other game.
💡 Pro Tip: Enable Raw Input Buffer for sub-millisecond precision. When converting your sensitivity, make sure you enable Raw Input Buffer in Valorant (Settings > General > Mouse). This bypasses Windows pointer speed settings entirely and feeds high-polling mouse reports directly to the game engine, drastically reducing input latency.
Why Sensitivity Numbers Are Not Comparable Between Games
A sensitivity of 1.0 in CS2 is not the same as 1.0 in Valorant. Each game uses an internal multiplier called a yaw value - the number of degrees your view rotates per mouse count at a given sensitivity setting.
- Valorant yaw: 0.07 degrees per count
- CS2 yaw: 0.022 degrees per count
- Apex Legends yaw: 0.022 degrees per count (same engine as CS)
- Overwatch 2 yaw: 0.0066 degrees per count
This is why a CS2 player who types their CS2 sensitivity directly into Valorant ends up with a sensitivity roughly 3x too high. The numbers look the same but the underlying rotation is completely different.
The Conversion Formula
The math is straightforward once you know the yaw values:
Valorant Sensitivity = Source Sensitivity × (Source Yaw / Valorant Yaw)
CS2 to Valorant example:
If your CS2 sensitivity is 1.0:
1.0 × (0.022 / 0.07) = 1.0 × 0.3143 = **0.314**
Apex Legends to Valorant example:
If your Apex sensitivity is 2.0:
2.0 × (0.022 / 0.07) = 2.0 × 0.3143 = **0.629**
Overwatch 2 to Valorant example:
If your OW2 sensitivity is 5.0:
5.0 × (0.0066 / 0.07) = 5.0 × 0.0943 = **0.471**
Rather than doing this manually every time, use the free Valorant Sensitivity Converter - it handles the math for 20+ games instantly and also calculates your eDPI and cm/360° output.
What Is eDPI and Why It Matters
eDPI (effective DPI) is your mouse hardware DPI multiplied by your in-game sensitivity. It gives you a single number that represents your true sensitivity regardless of which DPI setting you use.
eDPI = Mouse DPI × In-Game Sensitivity
Examples:
- 800 DPI × 0.40 sens = 320 eDPI
- 400 DPI × 0.80 sens = 320 eDPI
- 1600 DPI × 0.20 sens = 320 eDPI
All three produce identical aim feel. eDPI is the universal language for comparing sensitivities across different hardware setups.
What eDPI range should you use in Valorant?
Based on data from professional players, the competitive range clusters tightly:
| eDPI Range | Description |
|---|---|
| Under 200 | Very low - common among players with large mousepads and wide arm movements |
| 200 - 400 | The pro sweet spot - covers the majority of ranked and professional players |
| 400 - 600 | Medium - good for players transitioning from higher sensitivity games |
| Above 600 | High - harder to control for precise micro-adjustments |
Most Valorant pros land between 200 and 400 eDPI. If you’re new to the game, starting in the 280-380 range gives you room to adjust in either direction.
What Is cm/360° and How to Use It
cm/360° is the physical distance your mouse needs to travel on your mousepad to rotate your in-game view a full 360 degrees. It’s the most hardware-independent sensitivity metric because it accounts for both DPI and in-game sensitivity in a single physical measurement.
cm/360° = (360 / (eDPI × Yaw)) × 2.54
A higher cm/360° means a slower sensitivity - you need to move your mouse further for the same rotation. A lower cm/360° means a faster sensitivity.
Typical ranges:
| cm/360° | Feel |
|---|---|
| Under 20 cm | Very fast - common in casual play, hard to control precisely |
| 20 - 35 cm | Fast - aggressive playstyle, good for close-range duels |
| 35 - 55 cm | Medium - the most common range among Valorant pros |
| 55 - 80 cm | Slow - precise, good for long-range agents like Chamber or Jett |
| Above 80 cm | Very slow - requires a large mousepad |
Most professional Valorant players use between 30 and 55 cm/360°. TenZ plays at approximately 64 cm/360°, which is on the slower end for a pro.
Pro Player Sensitivity Reference
Here are the settings used by some of the most well-known Valorant professionals:
| Player | DPI | In-Game Sens | eDPI | cm/360° |
|---|---|---|---|---|
| TenZ | 800 | 0.408 | 326 | ~44 cm |
| Shroud | 450 | 0.78 | 351 | ~41 cm |
| ScreaM | 400 | 0.875 | 350 | ~41 cm |
| Aspas | 800 | 0.395 | 316 | ~46 cm |
| nAts | 400 | 0.80 | 320 | ~45 cm |
| Derke | 800 | 0.44 | 352 | ~41 cm |
Notice how most pros cluster around 300-360 eDPI and 40-50 cm/360°. This is not a coincidence - this range provides enough speed for aggressive plays while maintaining the precision needed for headshots at medium range.
How to Find Your Ideal Valorant Sensitivity
There is no universally “correct” sensitivity. The right sensitivity is the one that feels natural after enough practice. That said, here is a practical process for finding your starting point:
Step 1: Convert your current sensitivity
Use the Valorant Sensitivity Converter to translate your sensitivity from your main game. This gives you a mathematically equivalent starting point - your muscle memory should transfer immediately.
Step 2: Check your eDPI
If your converted eDPI falls between 200 and 500, you’re in a reasonable range. If it’s above 600, consider dropping your DPI or in-game sensitivity - high sensitivity makes micro-adjustments harder in Valorant’s precise gunplay.
Step 3: Test with the Shooting Range
Valorant’s built-in Shooting Range has a bot mode that lets you practice flicks and tracking. Spend 15-20 minutes here before playing ranked. If you’re consistently overshooting targets, lower your sensitivity by 10%. If you’re undershooting and dragging, raise it by 10%.
Step 4: Commit for two weeks
The biggest mistake players make is changing sensitivity every few days. Your brain needs time to build muscle memory. Pick a sensitivity, commit to it for at least two weeks of regular play, then evaluate.
Step 5: Fine-tune in small increments
Once you have a baseline, adjust in 5-10% increments rather than large jumps. A change from 0.40 to 0.38 is meaningful. A change from 0.40 to 0.20 resets your muscle memory entirely.
Common Conversion Mistakes
Using the wrong source game multiplier
Some converters use outdated yaw values. CS2 uses the same yaw as CS:GO (0.022), but some older tools still use slightly different values. The Valorant Sensitivity Converter uses verified current multipliers for all supported games.
Ignoring Windows pointer speed
Windows pointer speed should be set to 6/11 (the default center position) with “Enhance pointer precision” turned off. Most competitive games use raw input and bypass Windows settings, but having the wrong Windows setting can cause inconsistencies in some games or with certain mice.
Changing DPI without recalculating
If you change your mouse DPI, your in-game sensitivity needs to change proportionally to maintain the same eDPI. Doubling your DPI means halving your in-game sensitivity. The converter handles this automatically when you enter your DPI.
Expecting an instant feel
Even a mathematically perfect conversion will feel slightly different between games because of FOV differences, visual feedback, and game engine behavior. Valorant uses a 103° horizontal FOV. If your source game uses a different FOV, the edges of your screen will feel slightly different even if the 360° rotation distance is identical.
Quick Reference: Common Conversions to Valorant
| Source Game | Multiplier to Valorant |
|---|---|
| CS2 / CS:GO | × 0.3143 |
| Apex Legends | × 0.3143 |
| Overwatch 2 | × 0.0943 |
| Fortnite | × 0.5556 |
| Rainbow Six Siege | × 0.2286 |
| Battlefield 2042 | × 0.3143 |
For a complete list of 20+ supported games with automatic calculation, use the free Valorant Sensitivity Converter.
Summary
- Sensitivity numbers are not comparable between games - each game uses a different yaw multiplier
- Use the formula
Target Sens = Source Sens × (Source Yaw / Target Yaw)or a converter tool - eDPI (DPI × sensitivity) is the universal way to compare sensitivities across hardware setups
- Most Valorant pros use 200-400 eDPI and 35-55 cm/360°
- Convert first, then commit to your sensitivity for at least two weeks before adjusting
- Small incremental changes (5-10%) are more effective than large jumps