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Convert your mouse sensitivity from any game to Valorant instantly. Supports CS2, Apex, Overwatch 2, Fortnite, and 20+ games. Includes eDPI calculator and cm/360° output.
Common values: 400, 800, 1600. Check your mouse software.
eDPI
cm / 360°
inches / 360°
Sens Category
Low
0.1 – 0.35
Precise aim, large mousepad needed. Preferred by most pros.
Medium
0.35 – 0.65
Balanced control. Good starting point for new players.
High
0.65+
Fast flicks, less precision. Works on small desks.
| Player | DPI | Sens | eDPI | cm/360° |
|---|---|---|---|---|
| TenZ | 800 | 0.408 | 326 | 4.4 |
| Shroud | 450 | 0.78 | 351 | 4.1 |
| ScreaM | 400 | 0.875 | 350 | 4.1 |
| Wardell | 800 | 0.332 | 266 | 5.4 |
| Sinatraa | 800 | 0.276 | 221 | 6.5 |
| Hiko | 400 | 0.45 | 180 | 7.9 |
| Aceu | 800 | 0.35 | 280 | 5.1 |
| Zombs | 800 | 0.348 | 278 | 5.1 |
A sensitivity converter translates your mouse sensitivity from one game to another so that the same physical mouse movement produces the same in-game rotation. Every game uses a different internal multiplier - for example, a sensitivity of 2.0 in CS2 is not the same as 2.0 in Valorant. Without a converter, switching games means completely relearning your muscle memory.
This tool uses each game's known sensitivity multiplier to calculate the mathematically equivalent Valorant sensitivity. The result is the value that gives you the samecm per 360° - the physical distance your mouse travels to complete a full rotation - as your original game.
eDPI (effective DPI) = Mouse DPI × In-game Sensitivity. It gives a single number that represents your true sensitivity regardless of which DPI setting you use. 400 DPI × 0.8 sens = 320 eDPI, which is identical to 800 DPI × 0.4 sens. Most Valorant pros play between 200–400 eDPI.
cm/360° is the physical distance your mouse needs to travel on your mousepad to rotate your in-game view a full 360 degrees. It's the most hardware-independent way to describe sensitivity - it doesn't change if you switch DPI or game, as long as the eDPI stays the same. Most Valorant pros use 30–50 cm/360°.
The formula for cm/360° in Valorant is:cm/360 = 100 / (DPI × Sens × 0.07)
This conversion calculation relies on the default valorant yaw value of 0.07, which represents the internal multiplier used by the game engine to calculate camera rotation degrees for every mouse coordinate count.
Converting your sensitivity is a great starting point, but finding your ideal sensitivity is a personal process. Here are some practical tips:
If you want to understand the yaw formula in detail, see a full pro player reference table, or learn how to fine-tune your sensitivity after converting, read the complete guide:Valorant Sensitivity Guide: How to Convert from CS2, Apex & More. It covers eDPI ranges, cm/360° explained, common conversion mistakes, and a step-by-step process for finding your ideal sensitivity.
Each game uses a different internal multiplier to translate mouse movement into in-game rotation. The converter uses each game's known sensitivity multiplier to calculate the equivalent Valorant sensitivity that produces the same physical mouse movement (cm per 360° turn). Formula: Valorant Sens = (Source Sens × Source Multiplier) / Valorant Multiplier.
eDPI (effective DPI) is your mouse DPI multiplied by your in-game sensitivity. It gives a single number that represents your true sensitivity regardless of which DPI setting you use. For example, 800 DPI × 0.4 sens = 320 eDPI, which is the same as 400 DPI × 0.8 sens. Most Valorant pros play between 200–400 eDPI.
cm/360° is the physical distance your mouse needs to travel on your mousepad to rotate your in-game view a full 360 degrees. It's the most hardware-independent way to describe sensitivity. A higher cm/360° means a slower, more precise sensitivity. Most Valorant pros use 30–50 cm/360°.
Sensitivity converters give you the mathematically equivalent sensitivity, but games differ in FOV (field of view), mouse acceleration settings, and rendering. Valorant uses a 103° FOV by default. If your source game uses a different FOV, the converted sens will feel slightly different at the edges of your screen even if the 360° rotation distance is identical.
Most professional Valorant players use a low sensitivity between 0.2 and 0.5 in-game, combined with 400 or 800 DPI, resulting in an eDPI of roughly 200–400. TenZ plays at 0.408 sens / 800 DPI (326 eDPI), Shroud at 0.78 / 450 DPI (351 eDPI). Low sensitivity allows for more precise micro-adjustments during aim duels.
Yes. Windows pointer speed should be set to 6/11 (the default middle position) with "Enhance pointer precision" turned OFF for raw input to work correctly. Most competitive games use raw input by default, bypassing Windows settings, but it's best practice to set Windows correctly regardless.
View the complete 2026 World Cup match schedule, filter by group or favorite teams, track game countdowns in your local timezone, and see stadiums.
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